A low and slow attack is a Layer 7 (application) attack vector, one of the attack classes a thorough DDoS test is built to exercise. Rather than saturating bandwidth, it opens a modest number of connections and feeds each one request data at a deliberately crawling pace, one header or a few body bytes at a time, keeping every session just alive enough to dodge a timeout. Each stalled connection pins a worker thread or socket, so a single host with almost no throughput can drain a server's connection pool. Slowloris and RUDY are the canonical instances; the trait that defines the whole class is that the traffic rate is trivially low.
Why it matters in DDoS testing
Low and slow attacks are hard to catch because the volume never trips a rate limit keyed on requests or packets per second. A test exercises the controls that actually govern this class: connection and header receive timeouts, minimum-data-rate thresholds, the concurrent-connection ceiling per source, and how fast a server reclaims a worker once a session stalls. A stack tuned only for volumetric floods routinely passes bandwidth tests and still falls to a laptop running one of these. For where slow attacks sit among the application-layer vectors, the receive path is the surface to probe.